Head over to the Unreal Engine Marketplace and get your copy.

Get baked.

Bakerman brings easy and extensible in-editor texture asset creation. Conveniently use Bakerman to generate, manipulate or blend textures from within Unreal Editor.

Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.

If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced - Bakerman let's you easily create materials yourself and let them be used in the baking process.

Documentation

Watch the ‘Getting Started’ video and download the demo project for your specific version below.

HINT: Make sure your always have the LVL_Bakery map loaded and the actor ‘BP_Bakerman’ selected for the all bakerman features to work properly!

Let's stay in touch.